Q2SCENE It's all about Quake 2

Quake 2 console commands and cheats

Everything in Quake 2 runs through the console: cheats, settings, binds, demos, server administration. The engine has barely changed since 1997, so nearly everything here works the same in the original game, in source ports like Q2PRO and Yamagi, and in the 2023 remaster.

Opening the console

Press the tilde key, ~, under Escape on most keyboards. The same key closes it. Commands are typed at the prompt and run with Enter. The console keeps a history; the up arrow recalls previous commands.

Cheats

These work typed straight into the console in single player. In multiplayer they only work if the server was started with +set cheats 1, which public servers never are.

CommandEffect
godInvulnerability. Falling into the void still kills you.
noclipFly through walls, doors and floors. The way into locked and unreachable areas.
notargetEnemies ignore you until you shoot them.
give allAll weapons with full ammo.
give <item>A specific item: give railgun, give slugs, give quad damage. give health restores you to 100 but not past it. Also hands over keys and pass cards that open doors.
sv_gravity <number>Gravity. 800 is normal. Low values float, very high values pin you to the floor.
viewposPrints your coordinates and heading, useful for mappers.

Difficulty and map warping

map <name> loads any map fresh. The campaign opens with map base1. The stock deathmatch maps are q2dm1 (The Edge, the most played duel map in the game's history) through q2dm8.

skill <0-3> sets difficulty for the next map load: 0 easy, 1 medium, 2 hard, and 3 is a hidden harder setting the menus never offer. So skill 3 followed by map base1 starts the campaign at its true maximum.

Settings worth changing

Set these once and they stick in your config.

CvarWhat it does
fov <90-120>Field of view. 90 is stock; competitive players tend to run 105 to 120.
sensitivity <n>Mouse speed.
cl_run 1Always run. There is no reason to walk in Quake 2.
hand <0-2>Weapon hand: 0 right, 1 left, 2 centered with no weapon model drawn.
crosshair <0-3>Crosshair style, 0 turns it off.
cl_gun 0Hides the weapon model for a cleaner view.
cl_maxfps <n>Frame cap. In the classic engine physics quirks depend on it; old players cap at particular values on purpose. The archive's FPS change script exists for exactly this.
rate <n>Network rate. On modern connections just set it high, for example 25000.
name <yourname>Player name.
skin <model/skin>Player model, in the form male/grunt or female/athena.
vid_gamma and gl_modulateThe two knobs behind every "my game is too dark" fix since 1997. Lower vid_gamma is brighter; gl_modulate 2 lightens textures.

Binds and aliases

bind <key> "<command>" attaches a command to a key. The classic pattern is one key per weapon:

bind q "use railgun"
bind e "use rocket launcher"
bind f "use hyperblaster"

alias <name> "<commands>" chains commands under one name, separated by semicolons, and the alias can then be bound to a key. This is a deep subject and the old scene wrote it up properly: see DM's aliases and the rest of the aliases archive, all of which still work unchanged.

Put your binds in autoexec.cfg in the baseq2 folder and the game runs them at startup. exec <file> loads any config by hand.

Demos

record <name> starts recording your game to a demo file, stop ends it, and demomap <name>.dm2 plays it back. Every recording in the DemoSquad archive was made this way.

Multiplayer

CommandWhat it does
connect <address>Join a server by IP or hostname, with port if it is not the default 27910.
reconnectRejoin the last server.
say and say_teamChat to everyone or to your team, usually bound to keys.
rcon <command>Run a command on a server you administer, after setting rcon_password.

Hosting your own game means setting deathmatch 1 plus timelimit and fraglimit before loading a map. Server setup is a guide of its own, and finding populated servers is covered in Playing Quake 2 in 2026.

Cheat behaviour checked against the Quake Wiki in August 2026. Bind and alias conventions match the configs preserved in this site's own 2000s archive.